module Base
{
 
	item CeramicPlate
{
	DisplayName = Ceramic Armor Plate,
	Icon = CeramicArmorPlate,
	
}    
	item KevlarPlate
{
	DisplayName = Kevlar Armor Plate,
	Icon = KevlarArmorPlate,
	
}  
   
	item TitaniumPlate
{
	DisplayName = Titanium Armor Plate,
	Icon = TitaniumArmorPlate,
	
} 
 
   recipe Replace Bulletproof Vest Armor Plate
   {
       /*Vest_BulletArmy/Vest_BulletCivilian/Vest_BulletPolice,*/
	keep [Recipe.GetItemTypes.Is_BulletproofVest],
      CeramicPlate/KevlarPlate/TitaniumPlate,
		Thread=5,
		keep Needle,
     	Result:Vest_BulletArmy,
        RemoveResultItem:true,
        Time:500.0,
     	OnCreate:Repair_BulletproofVest,
     	OnTest:Can_Repair_BulletproofVest,
        Tooltip: Vests must have a hole but not be completely broken to be repaired.,
	Sound:PutItemInBag,
		SkillRequired:Tailoring=1,
		Category:Tailoring,
   }
   
}
